3DMark Adds Interactive Mesh Shader Benchmark To Test DX12 Ultimate Ready Graphics Cards
Two days ago, Raja Koduri teased Intel’s next-generation Xe-HGP gaming GPU running a new and, at the time, unreleased 3DMark Mesh Shader feature test. There was no information provided about the GPU, like what clockspeed it was running at or how it fared in the new benchmark. However, if you want to run it yourself, it is now available.
The new test evaluates Mesh Shader performance, which is a trick that is part of the DirectX 12 Ultimate application program interface (API). Part of the reason UL added the Mesh Shader feature test to its 3DMark suite is because it “shows how game developers can boost framerates by using mesh shaders in the graphics pipeline.”
“Mesh shaders introduce a new approach to geometry processing that simplifies the graphics pipeline while also giving developers more flexibility and control. In 3D graphics, a mesh is the set of vertices, edges and faces that define the shape of an object. In current graphics pipelines, all the geometry data in a mesh must be processed sequentially before any further steps can be taken,” UL explains.