
Roblox Reports $454.1 Million In Revenue For Q2, Lower Than Expected
August 17, 2021 |
Second Quarter 2021 Financial Highlights:
- Revenue for the quarter rose to $454.1 million, up from $200.4 million a year ago
- Bookings rose to $665.5 million, lower than analyst estimates of $683.3 million
- The company reported a loss of $140.1 million, or 24 cents a share, compared to $71.5 million or 40 cents a share from a year ago
- Revenue increased 127% over Q2 2020 to $454.1 million
- Net Loss for Q2 2021 was $140.1 million
- Net cash provided by operating activities increased 64% over Q2 2020 to $191.2 million
- Bookings increased 35% over Q2 2020 to $665.5 million
- Free Cash Flow increased more than 70% over Q2 2020 to $168.0 million
- Average Daily Active Users (DAUs) were 43.2 million, an increase of 29% year over year driven by:
- 42% growth in DAUs outside of the US/Canada compared to Q2 2020
- 46% growth in DAUs over the age of 13 compared to Q2 2020
- Hours Engaged were 9.7 billion, an increase of 13% year over year primarily driven by:
- 27% growth in engagement in markets outside of the US/Canada compared to Q2 2020
- 29% growth from users over the age of 13 compared to Q2 2020
- Average Bookings per DAU (ABPDAU) was $15.41, a slight increase year over year
July 2021 Key Metric Estimates:
- Daily active users were 46.6 million, up 28% from July of last year, up 8% compared to 43.3 million in June 2021
- Hours engaged were 3.8 billion, up 22% year over year and up 16% compared to 3.3 billion in June 2021
- Bookings were between $221 million and $224 million, up 19% – 21% year over year and up sequentially 10% – 11% from June 2021 when bookings were $201.7 million
- Average bookings per DAU were between $4.75 – $4.81, down 5% – 7% year over year and up 2% – 3% sequentially from June 2021
- Revenue was between $161 million – $163 million, up 111% – 113% year over year and 2% – 4% sequentially from June 2021
“Our continued growth demonstrates the importance of our mission and the power of our platform,” said David Baszucki, Chief Executive Officer of Roblox. “These results are fueled both by our creator ecosystem and by the millions of people around the globe who want to connect and share new experiences every day on Roblox.”
“In the quarter ending June 30, 2021, cash from operations and free cash flow continued at record levels. The third quarter is off to a strong start with our highest levels of users and engagement to date,” said Michael Guthrie, Chief Financial Officer of Roblox. “We will continue to invest in our developer community, hire top engineering talent, and build out the infrastructure required to scale Roblox globally.”