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Gamers Don’t Want Photorealism, They Want Games That Let Them Do Whatever They Want
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Gamers Don’t Want Photorealism, They Want Games That Let Them Do Whatever They Want

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I’ve never been the kind of person to pay attention to technical specs or things like frames per second. I grew up in a Mac-only household, which meant most of my gaming took place on consoles, where settings are easily standardised and I didn’t have to spend an hour tweaking loads of stuff to work perfectly on whatever I was playing on. Even after getting my first PC last year, I haven’t been very interested in fiddling with my settings to get the best graphic output or the best performance. I don’t consider ray tracing or any similar functions to be crucial to my enjoyment of a game. I’m far more interested in actually playing them.

Of course, I’m not ignorant to the fact that there are lots of people who care about these things and consider them important to their love for video games. The frames per second debate is a whole thing that I don’t want to get into because my colleagues already have, with Features Editor Eric Switzer saying that it does matter to people who are sensitive to it and Editor-in-Chief Stacey Henley saying that even though it matters to some people, most people who care aren’t actually affected by it. Digital Foundry wouldn’t have the influence it has if people didn’t care about specs and getting into the nitty-gritty of how a game performs. It’s nerd shit, which I love, but it’s just not the specific kind of nerd shit I care about.

READ MORE: The Gamer

 

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